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- D I S K O V E R Y : THE MEANING OF REAL POWER
-
- by Fender Tucker
-
-
- I've been thinking about computing power lately. My new bride, Judi
- Mangham, has an IBM 386 computer and I've been sampling some of Softdisk's
- games published on Gamer's Edge, our monthly IBM game product. Each issue
- has one program on it, a game that takes up to two months for a team of
- programmers to write.
-
- I've noticed that the games have a lot of features like:
-
- (1) Mouse, joystick or keyboard support.
- (2) Tournament play -- you can play the exact same game over and over, so
- that one person can compare his play against another's.
- (3) A "God" mode, which allows a player unlimited lives or immunity to
- dying.
- (4) Complete control of colors.
- (5) Printouts of appropriate screens.
-
- These features, and others like them, are possible because the programmers
- thought ahead and designed them into the program. Plus they had the luxury
- of time and manpower.
-
- However, one thing is certain; if the programmers didn't insert a
- feature, there is no way in hell a user can add it himself. ALL programs on
- our IBM products are compiled. Source codes (which are required for any
- kind of modification) are guarded as if they were gold bullion.
-
- On LOADSTAR 128 (and LOADSTAR 64) we compile only when necessary, and
- if disk space is available, we put the BASIC source code on the disk. Any
- user can modify our programs to his heart's content -- IF he knows some
- BASIC programming.
-
- I don't know about you, but that's what I call real power. LOADSTAR is
- the only Softdisk product that gets letters that say something like, "I
- didn't like the way PROGRAM X worked so I added a couple of subroutines.
- Now it works just the way I want!"
-
- Ask me why I still love my Commodore computers, after years of exposure
- to IBMs and Macintoshes, and I'll tell you. REAL POWER.
-
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